ADMIN ™-Admin HnC-™
Jumlah posting : 262 Cendol : 697 Reputation : 138 Join date : 27.06.11 Age : 34
| Subyek: C and C++ OFFSET FULL HACK Fri Jul 08, 2011 6:48 pm | |
| read me first..!!! Membacalah sebelum bertanya [You must be registered and logged in to see this image.]Buka Dev C ++ > New > Project > dll > Tandai Yang C Project Hapus Yang Dllmain.h Spoiler Buat dll.main.c Quote /* Name: •••MP9H @ MPGH.Net••• Copyright: © •••MPGH.Net••• Author: •••MP9H[Sultan]••• Date: 28/06/11 07:33 */ #include
#include "stdio.h"
#include "stdlib.h"
//************************************************************************************************************************//
LPTSTR Brother = "PointBlank.i3exec";//MP9H Inside //
DWORD dwBase, adrRESPAWN1, adrRESPAWN2, adrDEFUSE, adrSETUP, adrINVICIBLE1, adrINVICIBLE2, adrINVICIBLE3, CheckProtection;
//************************************************************************************************************************//
int snHDD (void)
{
}
UCHAR szFileSys[255],szVolNameBuff[255];
DWORD dwMFL,dwSysFlags;
DWORD dwSerial;
LPCTSTR szHD = "C:\";
//========================Offset=========================//
#define No_Respawn 0x3CCE50
#define No_Respawn_Map_4vs4 0x4BC4E8
#define Defuse 0x3C60A2
#define Pasang 0x3CFF74
#define InvicibleTime 0x4B5390
#define InvicibleTime_4vs4 0x4BC4F8
#define InvicibleTime_4vs4b 0x4BC508
//=======================================================//
//************************************************************************************************************************//
//Check Apakah address tersebut di protect ?
void InProtectAndModify(DWORD Offset, DWORD Pointer, DWORD Length){
VirtualProtect((int*)Offset, Length, PAGE_EXECUTE_READWRITE, &CheckProtection); // check whether the address is in the key / protected? If yes, do Unprotect
RtlMoveMemory((int*)Offset, (const int*)Pointer, Length); // change the address should be writeable, and do a patch by patch
VirtualProtect((int*)Offset, Length, CheckProtection, &CheckProtection); // protect again address the security guard let me not taxable
}
// Lakukan patch terhadap memory
int MEMhack( BYTE *Offset, BYTE *ByteArray, DWORD Length){
InProtectAndModify((DWORD)Offset , (DWORD)ByteArray , 2);
}
//************************************************************************************************************************//
int MP9H (void *adr, void *ptr, int size)
{
unsigned long CheckProtection;
VirtualProtect((int*)adr,size,PAGE_READWRITE, & CheckProtection);
RtlMoveMemory((int*)adr,(const int*)ptr,size);
VirtualProtect((int*)adr,size,CheckProtection, 0);
}
//***************************************ByPass HS************************************************************************//
int __fastcall MP9HProtection(void){
return 0; // unhook
}
//************************************************************************************************************************//
DWORD __stdcall ThreadStarter(LPCVOID MCR)
{
while (1) {
MP9HProtection();
MP9HProtection();
MP9HProtection();
MP9HProtection();
MP9HProtection();
MP9HProtection();
MP9HProtection();
MP9HProtection();
MP9HProtection();
MP9HProtection();
//============================================1 HIT ALL SG, MP7 Ext, AWP / Sniper + BURST============================================//
if(GetAsyncKeyState(0x1)&0x8000)
{
DWORD dwBase = (DWORD)GetModuleHandleA("Pointblank.i3exec") + 0x0050C0D4; // base weapon
DWORD PTR1 = *(PDWORD)((DWORD)(dwBase))+0x174; // Weapon1
DWORD PTR20 = *(PDWORD)((DWORD)(PTR1))+0x2B8; // Awp Sniper
DWORD PTR21 = *(PDWORD)((DWORD)(PTR20))+0xEC0; // Burst Awp Sniper
DWORD PTR10 = *(PDWORD)((DWORD)(PTR1))+0x2B8; // 1 HIT AWP Sniper
DWORD PTR11 = *(PDWORD)((DWORD)(PTR10))+0x4F0;// Weapon2
DWORD PTR14 = *(PDWORD)((DWORD)(PTR1))+0x1D4; // PSG
DWORD PTR15 = *(PDWORD)((DWORD)(PTR14))+0xEC0; // Burst PSG
DWORD PTR16 = *(PDWORD)((DWORD)(PTR1))+0x1D4; // 1 hit PSG
DWORD PTR17 = *(PDWORD)((DWORD)(PTR16))+0x4F0; // 1 hit PSG
DWORD PTR160 = *(PDWORD)((DWORD)(PTR1))+0x2D8; // Dragonuv CG
DWORD PTR170 = *(PDWORD)((DWORD)(PTR160))+0xEC0; // Burst Dragonuv CG
DWORD PTR100 = *(PDWORD)((DWORD)(PTR1))+0x2D4; // Burst Dragonuv DG
DWORD PTR200 = *(PDWORD)((DWORD)(PTR100))+0xEC0; // Burst Dragonuv CG
DWORD PTR55 = *(PDWORD)((DWORD)(PTR1))+0x214; // Burst DMagnum Point
DWORD PTR56 = *(PDWORD)((DWORD)(PTR55))+0xEC0; // Burst Magnum Point
DWORD PTR57 = *(PDWORD)((DWORD)(PTR1))+0x218; // Magnum Cash
DWORD PTR58 = *(PDWORD)((DWORD)(PTR57))+0xEC0; // Burst Magnum Cash
DWORD PTR59 = *(PDWORD)((DWORD)(PTR1))+0x284; // RangeMaster.388
DWORD PTR60 = *(PDWORD)((DWORD)(PTR59))+0xEC0; // Burst RangeMaster.388
DWORD PTR61 = *(PDWORD)((DWORD)(PTR1))+0x1E4; // PSG 1 SI.
DWORD PTR62 = *(PDWORD)((DWORD)(PTR61))+0xEC0; // Burst PSG 1 SI.
MP9H((int *)(PTR21),(int*)(PBYTE)"\xFA",1); // Burst AWP Sniper ON
MP9H((int *)(PTR11),(int*)(PBYTE)"\xFF",1); // 1 HIT Awp Sniper ON
MP9H((int *)(PTR15),(int*)(PBYTE)"\xFA",1); // Burst PSG ON
MP9H((int *)(PTR17),(int*)(PBYTE)"\xFA",1); // 1 hit PSG ON
MP9H((int *)(PTR170),(int*)(PBYTE)"\xFA",1); // Burst Dragonuv CG
MP9H((int *)(PTR200),(int*)(PBYTE)"\xFA",1); // Burst dragonuv DG
MP9H((int *)(PTR56),(int*)(PBYTE)"\xFA",1); // Burst Magnum point
MP9H((int *)(PTR58),(int*)(PBYTE)"\xFA",1); // Burst Magnum Cash
MP9H((int *)(PTR60),(int*)(PBYTE)"\xFA",1); // Burst RangeMaster.388
MP9H((int *)(PTR62),(int*)(PBYTE)"\xFA",1); // Burst PSG 1 SI.
{
Sleep (750);
}
MP9H((int *)(PTR21),(int*)(PBYTE)"\x40",1); // Burst AWP Sniper OFF
MP9H((int *)(PTR11),(int*)(PBYTE)"\x00",1); // 1 HIT Awp Sniper OFF
MP9H((int *)(PTR15),(int*)(PBYTE)"\x40",1); // Burst PSG OFF
MP9H((int *)(PTR17),(int*)(PBYTE)"\x40",1); // 1 hit PSGOFF
MP9H((int *)(PTR170),(int*)(PBYTE)"\x40",1); // Burst Dragonuv CG off
MP9H((int *)(PTR200),(int*)(PBYTE)"\x40",1); // Burst dragonuv DG off
MP9H((int *)(PTR56),(int*)(PBYTE)"\x08",1); // Burst Magnum point off
MP9H((int *)(PTR58),(int*)(PBYTE)"\x40",1); // Burst Magnum Cash
MP9H((int *)(PTR60),(int*)(PBYTE)"\x40",1); // Burst RangeMaster.388
MP9H((int *)(PTR62),(int*)(PBYTE)"\x40",1); // Burst PSG 1 SI.
{
Sleep (850);
}
}
if (GetAsyncKeyState(VK_DELETE)&1)
{
MessageBeep(MB_ICONINFORMATION);
DWORD MP9HCoolz =(DWORD)GetModuleHandleA("PointBlank.i3exec");
adrRESPAWN1 = MP9HCoolz + (DWORD)No_Respawn;
MP9H((void *)(adrRESPAWN1),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
adrRESPAWN2 = MP9HCoolz + (DWORD)No_Respawn_Map_4vs4;
MP9H((void *)(adrRESPAWN2),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
adrDEFUSE = MP9HCoolz + (DWORD)Defuse;
MP9H((void *)(adrDEFUSE),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
adrSETUP = MP9HCoolz + (DWORD)Pasang;
MP9H((void *)(adrSETUP),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
adrINVICIBLE1 = MP9HCoolz + (DWORD)InvicibleTime;
MP9H((void *)(adrINVICIBLE1),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
adrINVICIBLE2 = MP9HCoolz + (DWORD)InvicibleTime_4vs4;
MP9H((void *)(adrINVICIBLE2),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
adrINVICIBLE3 = MP9HCoolz + (DWORD)InvicibleTime_4vs4b;
MP9H((void *)(adrINVICIBLE3),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
}
Sleep(15);
}
return (0);
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
switch(dwReason)
{
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(hDll);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)ThreadStarter, 0, 0, 0);
MessageBox (0,"TAUFIK_JR EFFECT : Burst all Sniper Weapon + 1hit All SG\n Special Thank's & Credit : \n Ridhotherock\n Agoenk_JR\n NSTARS.NET\n NYIT-NYIT.NET\n PENGARENGAN\n All Member [PERSIBOTAS TEAM]\n MY FB [You must be registered and logged in to see this link.] :>>>>>>TAUFIK_JR<<<<<<:","¨©-TAUFIK_JR-©¨", MB_OK); MessageBox(0, "Anti Reshack + Anti Debugger", "¨©-TAUFIK_JR-©¨", MB_OK + MB_ICONSTOP );
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)ThreadStarter, 0, 0, 0);
break;
}
char strDLLName [_MAX_PATH];
GetModuleFileName(hDll, strDLLName , _MAX_PATH);
if (strstr(strDLLName, "TAUFIK_JR.dll") <= 0) { // your dll name
// Notice if dll renaming
MessageBox(0, "you rename my dll , virus has been transferred", "¨©-TAUFIK_JR-©¨", MB_OK + MB_ICONSTOP );
MessageBox(0, "MP9H Stay Cool[EleGanT]", "¨©-TAUFIK_JR-©¨", MB_OK + MB_ICONSTOP );
ExitProcess(0);//Stop PB
}
}
Oke Terus Rebuil All
Credit
QuoteMPGH.NET
Atau Bisa Download Disini
Quote[You must be registered and logged in to see this link.]
Klo Thread Tinggal Kasih [You must be registered and logged in to see this image.] |
|