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 C and C++ OFFSET FULL HACK

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C and C++ OFFSET FULL HACK  Empty
PostSubyek: C and C++ OFFSET FULL HACK    C and C++ OFFSET FULL HACK  EmptyFri Jul 08, 2011 6:48 pm

read me first..!!!
Membacalah sebelum bertanya [You must be registered and logged in to see this image.]

Buka Dev C ++ > New > Project > dll > Tandai Yang C Project
Hapus Yang Dllmain.h
Spoiler Buat dll.main.c

Quote

/*

Name: •••MP9H @ MPGH.Net•••

Copyright: © •••MPGH.Net•••

Author: •••MP9H[Sultan]•••

Date: 28/06/11 07:33

*/



#include

#include "stdio.h"

#include "stdlib.h"

//************************************************************************************************************************//

LPTSTR Brother = "PointBlank.i3exec";//MP9H Inside //

DWORD dwBase, adrRESPAWN1, adrRESPAWN2, adrDEFUSE, adrSETUP, adrINVICIBLE1, adrINVICIBLE2, adrINVICIBLE3, CheckProtection;

//************************************************************************************************************************//

int snHDD (void)

{

}

UCHAR szFileSys[255],szVolNameBuff[255];

DWORD dwMFL,dwSysFlags;

DWORD dwSerial;

LPCTSTR szHD = "C:\";



//========================Offset=========================//

#define No_Respawn 0x3CCE50

#define No_Respawn_Map_4vs4 0x4BC4E8

#define Defuse 0x3C60A2

#define Pasang 0x3CFF74

#define InvicibleTime 0x4B5390

#define InvicibleTime_4vs4 0x4BC4F8

#define InvicibleTime_4vs4b 0x4BC508

//=======================================================//



//************************************************************************************************************************//

//Check Apakah address tersebut di protect ?

void InProtectAndModify(DWORD Offset, DWORD Pointer, DWORD Length){

VirtualProtect((int*)Offset, Length, PAGE_EXECUTE_READWRITE,
&CheckProtection); // check whether the address is in the key /
protected? If yes, do Unprotect

RtlMoveMemory((int*)Offset, (const int*)Pointer, Length); // change the address should be writeable, and do a patch by patch

VirtualProtect((int*)Offset, Length, CheckProtection,
&CheckProtection); // protect again address the security guard let
me not taxable

}



// Lakukan patch terhadap memory

int MEMhack( BYTE *Offset, BYTE *ByteArray, DWORD Length){

InProtectAndModify((DWORD)Offset , (DWORD)ByteArray , 2);

}

//************************************************************************************************************************//

int MP9H (void *adr, void *ptr, int size)



{



unsigned long CheckProtection;



VirtualProtect((int*)adr,size,PAGE_READWRITE, & CheckProtection);



RtlMoveMemory((int*)adr,(const int*)ptr,size);



VirtualProtect((int*)adr,size,CheckProtection, 0);



}

//***************************************ByPass HS************************************************************************//

int __fastcall MP9HProtection(void){

return 0; // unhook

}

//************************************************************************************************************************//



DWORD __stdcall ThreadStarter(LPCVOID MCR)



{



while (1) {

MP9HProtection();

MP9HProtection();

MP9HProtection();

MP9HProtection();

MP9HProtection();

MP9HProtection();

MP9HProtection();

MP9HProtection();

MP9HProtection();

MP9HProtection();




//============================================1 HIT ALL SG, MP7 Ext, AWP
/ Sniper + BURST============================================//



if(GetAsyncKeyState(0x1)&0x8000)

{

DWORD dwBase = (DWORD)GetModuleHandleA("Pointblank.i3exec") + 0x0050C0D4; // base weapon



DWORD PTR1 = *(PDWORD)((DWORD)(dwBase))+0x174; // Weapon1

DWORD PTR20 = *(PDWORD)((DWORD)(PTR1))+0x2B8; // Awp Sniper

DWORD PTR21 = *(PDWORD)((DWORD)(PTR20))+0xEC0; // Burst Awp Sniper

DWORD PTR10 = *(PDWORD)((DWORD)(PTR1))+0x2B8; // 1 HIT AWP Sniper

DWORD PTR11 = *(PDWORD)((DWORD)(PTR10))+0x4F0;// Weapon2

DWORD PTR14 = *(PDWORD)((DWORD)(PTR1))+0x1D4; // PSG

DWORD PTR15 = *(PDWORD)((DWORD)(PTR14))+0xEC0; // Burst PSG

DWORD PTR16 = *(PDWORD)((DWORD)(PTR1))+0x1D4; // 1 hit PSG

DWORD PTR17 = *(PDWORD)((DWORD)(PTR16))+0x4F0; // 1 hit PSG

DWORD PTR160 = *(PDWORD)((DWORD)(PTR1))+0x2D8; // Dragonuv CG

DWORD PTR170 = *(PDWORD)((DWORD)(PTR160))+0xEC0; // Burst Dragonuv CG

DWORD PTR100 = *(PDWORD)((DWORD)(PTR1))+0x2D4; // Burst Dragonuv DG

DWORD PTR200 = *(PDWORD)((DWORD)(PTR100))+0xEC0; // Burst Dragonuv CG

DWORD PTR55 = *(PDWORD)((DWORD)(PTR1))+0x214; // Burst DMagnum Point

DWORD PTR56 = *(PDWORD)((DWORD)(PTR55))+0xEC0; // Burst Magnum Point

DWORD PTR57 = *(PDWORD)((DWORD)(PTR1))+0x218; // Magnum Cash

DWORD PTR58 = *(PDWORD)((DWORD)(PTR57))+0xEC0; // Burst Magnum Cash

DWORD PTR59 = *(PDWORD)((DWORD)(PTR1))+0x284; // RangeMaster.388

DWORD PTR60 = *(PDWORD)((DWORD)(PTR59))+0xEC0; // Burst RangeMaster.388

DWORD PTR61 = *(PDWORD)((DWORD)(PTR1))+0x1E4; // PSG 1 SI.

DWORD PTR62 = *(PDWORD)((DWORD)(PTR61))+0xEC0; // Burst PSG 1 SI.




MP9H((int *)(PTR21),(int*)(PBYTE)"\xFA",1); // Burst AWP Sniper ON

MP9H((int *)(PTR11),(int*)(PBYTE)"\xFF",1); // 1 HIT Awp Sniper ON

MP9H((int *)(PTR15),(int*)(PBYTE)"\xFA",1); // Burst PSG ON

MP9H((int *)(PTR17),(int*)(PBYTE)"\xFA",1); // 1 hit PSG ON

MP9H((int *)(PTR170),(int*)(PBYTE)"\xFA",1); // Burst Dragonuv CG

MP9H((int *)(PTR200),(int*)(PBYTE)"\xFA",1); // Burst dragonuv DG

MP9H((int *)(PTR56),(int*)(PBYTE)"\xFA",1); // Burst Magnum point

MP9H((int *)(PTR58),(int*)(PBYTE)"\xFA",1); // Burst Magnum Cash

MP9H((int *)(PTR60),(int*)(PBYTE)"\xFA",1); // Burst RangeMaster.388

MP9H((int *)(PTR62),(int*)(PBYTE)"\xFA",1); // Burst PSG 1 SI.



{

Sleep (750);

}



MP9H((int *)(PTR21),(int*)(PBYTE)"\x40",1); // Burst AWP Sniper OFF

MP9H((int *)(PTR11),(int*)(PBYTE)"\x00",1); // 1 HIT Awp Sniper OFF

MP9H((int *)(PTR15),(int*)(PBYTE)"\x40",1); // Burst PSG OFF

MP9H((int *)(PTR17),(int*)(PBYTE)"\x40",1); // 1 hit PSGOFF

MP9H((int *)(PTR170),(int*)(PBYTE)"\x40",1); // Burst Dragonuv CG off

MP9H((int *)(PTR200),(int*)(PBYTE)"\x40",1); // Burst dragonuv DG off

MP9H((int *)(PTR56),(int*)(PBYTE)"\x08",1); // Burst Magnum point off

MP9H((int *)(PTR58),(int*)(PBYTE)"\x40",1); // Burst Magnum Cash

MP9H((int *)(PTR60),(int*)(PBYTE)"\x40",1); // Burst RangeMaster.388

MP9H((int *)(PTR62),(int*)(PBYTE)"\x40",1); // Burst PSG 1 SI.





{

Sleep (850);

}

}

if (GetAsyncKeyState(VK_DELETE)&1)

{

MessageBeep(MB_ICONINFORMATION);

DWORD MP9HCoolz =(DWORD)GetModuleHandleA("PointBlank.i3exec");

adrRESPAWN1 = MP9HCoolz + (DWORD)No_Respawn;

MP9H((void *)(adrRESPAWN1),(void*)(PBYTE)"\x00\x00\x00\x00", 4);

adrRESPAWN2 = MP9HCoolz + (DWORD)No_Respawn_Map_4vs4;

MP9H((void *)(adrRESPAWN2),(void*)(PBYTE)"\x00\x00\x00\x00", 4);

adrDEFUSE = MP9HCoolz + (DWORD)Defuse;

MP9H((void *)(adrDEFUSE),(void*)(PBYTE)"\x00\x00\x00\x00", 4);

adrSETUP = MP9HCoolz + (DWORD)Pasang;

MP9H((void *)(adrSETUP),(void*)(PBYTE)"\x00\x00\x00\x00", 4);

adrINVICIBLE1 = MP9HCoolz + (DWORD)InvicibleTime;

MP9H((void *)(adrINVICIBLE1),(void*)(PBYTE)"\x00\x00\x00\x00", 4);

adrINVICIBLE2 = MP9HCoolz + (DWORD)InvicibleTime_4vs4;

MP9H((void *)(adrINVICIBLE2),(void*)(PBYTE)"\x00\x00\x00\x00", 4);

adrINVICIBLE3 = MP9HCoolz + (DWORD)InvicibleTime_4vs4b;

MP9H((void *)(adrINVICIBLE3),(void*)(PBYTE)"\x00\x00\x00\x00", 4);






}





Sleep(15);


















}

return (0);



}



BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )

{

switch(dwReason)

{

case DLL_PROCESS_ATTACH:

DisableThreadLibraryCalls(hDll);


CreateThread(0, 0, (LPTHREAD_START_ROUTINE)ThreadStarter, 0, 0, 0);

MessageBox (0,"TAUFIK_JR EFFECT : Burst all Sniper Weapon + 1hit All
SG\n Special Thank's & Credit : \n Ridhotherock\n Agoenk_JR\n
NSTARS.NET\n NYIT-NYIT.NET\n PENGARENGAN\n All Member [PERSIBOTAS
TEAM]\n MY FB [You must be registered and logged in to see this link.] :>>>>>>TAUFIK_JR<<<<<<:","¨©-TAUFIK_JR-©¨", MB_OK);
MessageBox(0, "Anti Reshack + Anti Debugger", "¨©-TAUFIK_JR-©¨", MB_OK + MB_ICONSTOP );

CreateThread(0, 0, (LPTHREAD_START_ROUTINE)ThreadStarter, 0, 0, 0);

break;

}

char strDLLName [_MAX_PATH];

GetModuleFileName(hDll, strDLLName , _MAX_PATH);

if (strstr(strDLLName, "TAUFIK_JR.dll") <= 0) { // your dll name

// Notice if dll renaming

MessageBox(0, "you rename my dll , virus has been transferred", "¨©-TAUFIK_JR-©¨", MB_OK + MB_ICONSTOP );

MessageBox(0, "MP9H Stay Cool[EleGanT]", "¨©-TAUFIK_JR-©¨", MB_OK + MB_ICONSTOP );

ExitProcess(0);//Stop PB

}

}



Oke Terus Rebuil All

Credit

QuoteMPGH.NET



Atau Bisa Download Disini

Quote[You must be registered and logged in to see this link.]





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